[Public] Build 38 - "Flora & Fauna"


Howdy, Cadets!


Time for the first public build of 2023!


What's new since the last public build?


  • Adds approximately 4,000 words of new content.
  • Luna
  • The deep-sea lab's Megalodon encounter now has a bad-ending.
  • Added the "Catcher Plant" to the "Wander aimlessly" encounter list. It has a bad ending and revisit variant!
  • QoL
  • Added a "Feedback" button. Clicking it takes you to a google form, where you can report bugs and suggest new content for the game!
  • Bug fixes
  • Fixed a bug where a third hypno visor scene would never appear.
  • Fixed a bug where the hypno visor was available without purchasing it on Luna first.
  • Fixed a bug where the "Sparring Gnolls" scene would appear with incorrect formatting.
  • Fixed a bug where the "Gnoll ritual" scene would appear with duplicated text.
  • Fixed a typo in the introduction.
  • Removed the "Undo" button, to coincide with engine changes.
  • Fixed formatting issues with Metris-2 merchants.
  • Fixed the content warnings on the "Puppy Pal" and "Happy Horse" sex scenes.
  • Fixed a bug where receiving credits, and then rapidly opening the settings menu, would either drain or boost your credits.

What's new in the Patreon build since the last publc build?

  • Adds approximately 13,000 words of new content.
  • Adds two new pieces of Patron-only artwork.
  • Luna
  • The deep-sea lab's Megalodon encounter now has a bad-ending.
  • Added the "Catcher Plant" to the "Wander aimlessly" encounter list. It has a bad ending and revisit variant!
  • Hedon
  • Expanded the chem-merchant's options. In addition to trying chems, you can now ask him about them and buy some for personal use back on your ship.
  • Sciurus Metallicum
  • Added a new planet. It's a prison-world where you're recruited as a researcher, and can experiment on some of the worst criminals in the system for Credits!
  • Features optional female, intersex, and null content.
  • Added multi-oriface support (You can push toys into their mouth, ass and pussy at the same time, and all orifices are tracked separately).
  • Added dildo
  • Added knotted dildo
  • Added horsecock dildo
  • Added chems for removing/adding genitals and breasts.
  • Added a hypnosis visor.
  • Upon concluding a test, you're paid 50 credits for each time the test subject climaxed!
  • QoL
  • Added a "Feedback" button. Clicking it takes you to a google form, where you can report bugs and suggest new content for the game!
  • Fixes
  • Fixed a bug where a third hypno visor scene would never appear.
  • Fixed a bug where the hypno visor was available without purchasing it on Luna first.
  • Fixed a bug where the "Sparring Gnolls" scene would appear with incorrect formatting.
  • Fixed a bug where the "Gnoll ritual" scene would appear with duplicated text.
  • Fixed a typo in the introduction.
  • Removed the "Undo" button, to coincide with engine changes.
  • Fixed formatting issues with Metris-2 merchants.
  • Fixed the content warnings on the "Puppy Pal" and "Happy Horse" sex scenes.
  • Fixed a bug where receiving credits, and then rapidly opening the settings menu, would either drain or boost your credits.
  • Fixed a bug where Procya's gameplay loop wouldn't end, even after raising enough credits to escape.
  • Fixed a bug where Procya's bad endings would be delayed until the next day.


If you enjoy the game and want additional goodies every Friday, please consider supporting the project on Patreon!

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Comments

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(1 edit)

I'm curious, what do you mean by "engine changes"?

The variant of Twine that I'm using to write the game has an upper limit where it becomes laggy for the player. I'm going to be switching to a different Twine format later this year as a result. The game will look near-identical, it'll just run better :)

I've never heard of that before, what's the twine format that lags? I'd prefer to know just in case it ever happens for me hah

(1 edit)

Twine Harlowe.

It doesn't feature a way to interact with the story history or "turn" system (The history in Harlowe is an array of references). Usually this is fine, but in larger games that feature backtracking/revisiting passages it can cause issues with lag and bloated save sizes.

I'm going to be heavily optimising the game over the next few months (You can avoid invoking the turn system through different kinds of passage calls, although it's messy to do). Eventually, it'll be an upgrade to Twine Sugarcube. In that format, you can fix the exponential save sizes with a single line of javascript.

Edit: I'll likely be moving to Tweego for future projects as well, since Twine has a second hard upper limit of ~300,000 words, where the editor begins to lag.

Hope that helps!

it does, thanks! I hope you'll enjoy Tweego!