[Supporters] Build 151 - "Expanded cloning system pt.6"


Howdy, Cadets!


Time for another Friday build. Lots of QoL features in this one!


What's new?


  • Added approximately 2,000 words of new content.
  • Taun
    • Added new variants and changes for existing scenes that appear if you have the "Hyena pattern" mutation from bad ending to Gnolls. These include:
      • "Gnoll scout at your ship" scene plays out a little differently
      • "Taur bowman" fucks you instead of letting you go
      • 'Gnoll assassin' punishes you during their sex scene
      • Peaceful Gnoll acknowledges you look like a Gnoll
      • Taur Patriarch is more aggressive when first meeting you
      • 'Taur slut' bad end is unavoidable if you look like a Gnoll and get in the stocks
      • 'Gnoll ritual' bad end plays out slightly differently
    • Added a revisit scene to the "Gnoll's wife" ending with the peaceful Gnoll.
  • Quality Of Life
    • Graphics menu
      • Split 'Graphics' menu into a smaller set of menus, for ease of use.
      • Added "Underline links" and "Bold links" options.
      • Font options are now shown in their own font, as a preview. There's also some example text below them, so you can see how it looks in-game. The current font option is also marked.
      • The current font size is now marked.
      • The current text colour option is now marked.
      • The current link colour option is now marked.
      • The current background brightness is now marked.
    • Preferences menu
      • Split 'Preferences' menu into a smaller set of menus, for ease of use.
      • Added 'Mutation Percentage' setting to the 'Preferences' menu. It allows you to decide on a scale of 0-100% how likely a mutation is to occur every respawn (Assuming the ending has any left to give).
      • Added 'Unstable Genome Mode' setting to the 'Preferences' menu. It allows you to deactivate the mutation-from-source mechanic, allowing you to get any mutation whenever you respawn.
  • Technical
    • Re-wrote how the game handles mutations, so mutations you already have won't compete against ones you don't. Expect a flat 50% increase in how common mutations are, with all settings at their default values.
  • Bug-fixes
    • When using the 'Content Flagging' option in the 'Preferences' menu, Content Flags wouldn't appear until you navigated to a new page. If you're on the Bridge, you should now see them next to each planet immediately.


Next week: Finishing up the Taun scene variants, moving onto other planets' variants too!

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